DOOM Campaign Review: I GOTTA KILL HOW MANY?!?!?!
(mage sourced from http://www.polygon.com/2016/3/3/11153454/doom-2016-reversible-box-art-id-software-bethesda)
In 2014 BJ Blazkowicz made a very bloody and quite triumphant
return to our consoles and showed us all what real gun toting action is like,
old school style. Not satisfied with his showing of macho curb-stomping and
bullet hurling though, now Doom-guy is back in the blood stained saddle to show
the industry what a real balls to the wall, fist through your face, explosive
body chunk sprinkle should really look like with the simply and appropriately titled,
DOOM.
(Video sourced from https://www.youtube.com/watch?v=a6BbvCC0VI0)
The story of DOOM is a thin order that allows you to get
straight to it and ruin some bad-things day as you awake amidst a demonic
invasion of Mars. Basically there are demons knocking at your front door, what
are you going to do, obliterate them with your trust super shotgun of course!
While there is back story to be found in the game, relating
to the history of your connection with hell and this shady organisation syphoning
energy from hell to use in our universe; in the first 5 minutes of the game it
takes a very active decision to forgo exposition that can drag a high paced, nonstop
thrill and kill ride like this into the ground as Doom-guy literally smacks
away the vehicle of this exposition in favour of simply getting on with the most
violent exorcism I have ever seen.
It is this self-aware attitude that is not afraid to make fun
of itself that helps the game be such a fun and thrilling time. Without this
humour that can be found throughout the game through such things as pop culture
referencing death animations and cute secrets to find, the game could have been
an all too serious and horrifying journey to the pits of hell. but thanks to
the just down right fun tone of the game instead you are left smiling and
giggling at how ridiculous and epic every tinged red thing happening on screen
is.
(Image sourced from http://moviepilot.com/tags/early-access-gaming)
And thank god for that because this game is brutal! Every bullet
that tears through a demons body, every fist thrown to obliterate a scary ass
and sharp toothed face, every explosion that turns a single demon into a
thousand pieces of projectile red gloop; this game is full of a million and one
ways to kill, stomp out and end demon kind in the most visually and
mechanically exciting ways. The game is constructed in a way that not only can
you not believe what you are seeing but that you actually were able to do it as
you leap from platform t platform blasting enemies left right and centre with a
multitude of guns you rapidly scroll through to get just the right weapon for
the horde of demons wanting you dead; dodging plasma blasts from all sides till
you see the diamond in the bunch of a glowing demon, ready for a satisfying and
jaw dropping melee kill, that would be a show stopper, if you didn’t have a
thousand more demons to kill right behind you. So yeah, if you couldn’t tell
this game is so freakin’ cool even more fun.
And in large part that combat is so fun because of the arsenal,
no, the armoury of weapons at your disposal. Throughout the game, in a very well-paced
manner, you pick up various weapons from dead soldiers that just weren’t as awesome
as you in combat. From short ranged devastating super shotguns to rapid fire
laser cannons to, of course, the series’ staple, the legendary BFG. Each gun
not only feels different but is as fun and effective as the last, making you
feel like a demented kid in a very strange and twisted candy shop as at many
times I was spoiled for choice at which weapon I should use to annihilate the
latest in, sometimes a literal, line of demonic victims. The amount of guns
makes the combat remain fresh for a vast amount of the game and the system in
place to switch between weapons, as time slowdowns as you choose from the wheel
of demonic misfortune which weapon is just right for you, makes switching guns
fast and smooth, never getting in the way of bloody combat.
What also helps keep the game fresh form the majority of the
game is the progression and mods available to your armoury. Each gun has two
different alternate setting when holding down L2 (on PS4), such as a zoom in
ability or a charge setting that lets you unleash a mega blast of destructive energy.
Choosing between the two not only lets you tailor the gameplay to your own unique
style but also helps shake up the combat as you can on the fly completely
change the function and power of a weapon with a simple push of a button.
(Image sourced from http://www.trustedreviews.com/doom-review)
Within these mods and the guns and your armour you can
upgrade these as well with points either earned through playing the game and completing
the challenges of each level or finding the secrets hidden through the map,
such as portals that lead you to mini levels that, when completed, award you
with special perks for your armour. This system of progression not only always
had me upgrading some aspect of my deadly equipment but also always gave me
something to strive towards, whether it be getting the next point for a bigger
capacity for ammo, or finding the next secret in the map as with them being directly
tied to upgrades they are given purpose and are an unmissable aspect of the game,
instead of the throw away extras they could’ve been.
What also helps the combat feel so awesome and badass is the
movement of the game. You feel like you are ice skating through the pool of
blood and demon chunks as Doom-guy glides around the environment in a
surprisingly graceful manner. You are always literally one step ahead of your
demon foe and able to traverse the battleground in a flash, making combat fast
and visceral but also makes getting out of those sticky, death defying
situations, actually do-able.
However, while the movement speed in combat is a god-send; I would
of like a slower pace to be available. As it is you can either sprint through
the level or walk like you’re trying to give your best impersonation of a
turtle. Some middle ground would have been greatly appreciated, especially in
the few quieter sections of the game where I could really take in the environment
instead of feeling like a sports car zooming past the dunes of Mars.
(Image sourced from http://www.pcgamer.com/first-doom-gameplay-revealed-modding-and-multiplayer-confirmed/)
Speaking of the environments, the graphics and design of this
game a very impressive also. From the dust swept landscapes of Mars to the
eternally burning pits of Hell; whenever I took a second to look up from the
blood soaked floor after combat I was treated to an awesome sight each and
every time.
This amazing design also goes for the look of the demons. Each
class of hell spawn is unique and disgusting in their own right and satisfying
to stomp out of existence. This variety also goes for the mechanics of each
demonic type as you are always kept on your toes, never being able to stay in
the same position as you might be able to get cover from the acid hurling behemoth
across the abyss but you that would leave you open to the not always visible
rhino like demons that if you’re not careful will blind side you each and every
damn time. The enemy classes are bountiful and fun, if not a bit intimidating
too, to see which combination the game will throw at you this time. Which is a very
good thing as through the game you have to carve your way through an impressive
amount of their snarling arses. Seriously, at some points you may feel
overwhelmed but standing at the end of a battle, a few hundred demons at your
feet, nothing can beat that feeling.
Well, nothing can beat it for most of the game. But there
does come a point where mindlessly shooting and crunching demon after demon
gets a tad old. When you have every weapon available and have faced, at many
times all at once, every demon type at hells beck-and-call; the games levels do
begin to just gloop into one big mess of carnage and destruction as you, at
that point, are just simply striving to get to the end of this surprisingly
long game. While it is funny to see the game through plot to the wind, it would
have been nice to have a bit more of a driving force in the game than ‘there demon,
shoot demon, good Doom guy.’ Abit more of a motivating story or real antagonist
that you love to hate and can’t wait to unleash all the vicious and deadly
weapons and skills you have learned on this harrowing journey on to finally see
them squished to nothing but a splat of red on your visor would have been a good
addition and driving force that would have helped freshen up the bland taste
you are left with at the end of this game.
(Image sourced from http://www.neogaf.com/forum/showthread.php?t=1179746&page=8)
However, one aspect of this game that never gets old is the epic
soundtrack on offer throughout the game. These heart pumping ballads of rock that
encapsulate the manic and devastating scenes of carnage you are creating for
your ears not only heighten the sea of badass moments in this game but also get
you in the perfect headspace for some major ass kicking times.
So overall this game is bonkers fun. Each system is well
thought out, each weapon perfectly crafted, each demon as punchable as the
last, each badass song as motivating as the best Joggers playlist. Each and
every aspect of the game beautifully combines to create an unadulterated time
of gleeful destruction and epic moments of 1 V thousands that somehow you come
out victorious and better than you entered the fight. The plots thin quality
does come to bite the game in the ass at the end as the game loses the unique
and fresh feeling that has propelled you through it to that point and becomes a
more boring and mindless slog; but the joy felt in the first hours of the game
are totally worth it.
DOOM Campaign = 7/10
Why not check out my YouTube channel, BurtonReviews, where I
upload awesome gaming montages put to badass songs or scores every Sunday.
Thanks for reading and I hope you enjoyed.
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