BurtonReviews Uncharted the Lost Legacy: Not Many of Us Out Here
(Image sourced from https://www.naughtydog.com/blog/uncharted_the_lost_legacy_announced_coming_in_2017)
While Uncharted
4 is technically the last mainline Uncharted game, and a perfectly tied bow to
wrap up the series it was, with a world so exciting, a franchise so
recognisable, and characters so loveable, did you really think that would be
the last we saw of the treasure hunting, badguy shooting, quip hurling
Uncharted series. Yeah me neither, and just a year after the release of
Uncharted 4, a bite-sized mini-venture is released staring the sexy and fierce
Chloe Frazer instead of the usual unlucky sod of a protagonist Nathan Drake. So
should the series be branching off into side stories of their secondary
characters, or was it best for Naughty Dog to leave Uncharted to its 4 game
main plot. Only one way to find out, here we go.
(Image sourced from https://www.unchartedthegame.com/en-us/games/uncharted-the-lost-legacy/)
In Lost
Legacy Chloe is on the hunt for the horn of Ganesh, but with a rebel Indian
army led by the fanatical Asav, Chloe must enlist the help of someone who has
had their own experience with dealing with armies, hell she even used to lead
one, of course I am talking about Uncharted 4 villainess Nadine Ross. A
gorgeous Indian jungle to explore, bad guys all wearing the same uniform to
shoot, and a priceless treasure wrapped in mystery to find, yep looks like we’ve
got a classic Uncharted game on our hands.
The first
and most obvious point I am going to make, just as everyone who has ever
written about an Uncharted game makes, is how goddamn stunning this game looks.
From the luscious green landscapes of the Indian jungle that are bustling with
flocks of birds cruising the sky line and the odd explosion caused by moi, to
the dusty and forgotten catacombs of an ancient city that has the intricate and
beautiful architecture to make anyones jaw drop to the ground; the Uncharted
series and Naughty Dog have got impeccable visuals down to a science at this
point and it was a genuine pleasure to partake in another of their
all-you-can-eat visual feasts.
Another
aspect of their games that they have down to a science is the incredible work
they do with their vast sea of colourful and loveable characters. And in this
game its no different, all the returning cast don’t miss a beat, they are
exactly who we all fell in love with, the cool, a little bit selfish, but
always badassly capable Chloe Frazer, and the hard as nails no fuss Nadine. Seeing
these two very different Uncharted characters interact and ultimately unite for
the first time is another one of this game’s many treats. The dynamic between
the two grows and blossoms beautifully in no small part due to the expertly
written dialogue that had me laughing along with the two at one moment, then feeling
their heartbreak the next.
(Image sourced from https://www.polygon.com/2017/8/17/16159328/uncharted-the-lost-legacy-review-ps4-playstation-4-naughty-dog)
But this
game isn’t only a vehicle to allow us to see our favourite characters again,
but it also greatly advances the characters in important and impactful ways. Chloe’s
debut in Uncharted 2 had her as the cool other love-interest of Nate’s life,
but here she elevates above that as we get to learn a great deal about her back
story and really get to see what makes her tick and go on such dangerous but
rewarding adventures day in and out. Nadine also gets this treatment, as she is
elevated from badass scary secondary villain to complicated and angry mercenary
who is just trying to sort out her life and see where she belongs in this world
after the Drake brothers so completely destroyed her last.
And what
made the script jump off the page and the character development so compelling
was due, in no small part, to the excellent acting on show from the returning
cast. Claudia Black as Chloe Frazer knocks it out of the park once again and
here is allowed to add another layer on top of the always wise cracking Aussie
with attitude, in Lost Legacy Black is able to show a more vulnerable side of
the hot shot treasure hunter and really lets you identify with this woman still
stuck in her father’s shadow. And Laura Bailey’s return as Nadine Ross is wonderful
as ever, her gruff straight-woman bounces perfectly off of the wilder Chloe and
her change in accent wholly immerses you into her character.
And what
also helps to bring these performances to brilliantly to life is the astounding
facial animations being put on screen. The line between reality and virtual is
eroding away every single day and Naughty Dog’s graphical work is on the
forefront of this erosion. Every slight brow quiver, every sly smirk at a good
joke, very intense glare from an off-his-rocker villain is beautifully and
realistically captured and presented on screen adding to this game’s
blockbuster action movie feel.
(Image sourced from https://desktopwallpapers.us/2017-game-uncharted-lost-legacy-4k/)
But this is
a game after all and not a movie, so how is it to actually play Uncharted the
Lost Legacy?
Well
Uncharted has always had 3 core tenants of gameplay, 3rd person
shooting, bombastic set pieces, and exploration. The latter is what you will
spend most of your time doing as Uncharted for the first time in the series has
a semi-open world where you can explore it in any order and complete the tasks
in it however you would like. The non-linearity of this area and its clever in
game mapping system of Chloe literally having to mark all you’re objectives on
her map with a pencil, made this area of the game feel extremely immersive,
having the freedom to do what you want, when you wanted puts you directly in
the drivers seat, literally, and makes every decisions you make, path taken,
and treasure found feel like your will, your achievement, and your adventure.
And
exploring for those treasures doesn’t feel drawn out like it did in many
sections of Uncharted 4, but instead a great relief from the nonstop action of
the other segments of the game, a time where you and the characters can cool
off, talk about what the hell has just happened and get to know each other
better through highly entertaining interactions and gossip talk whilst driving
your trusty jeep. It was this that made the exploration one of my favourite parts
of the game.
But when you
do have to un-holster your gun and get ready to perform 10 headshots in a row, there’s
no time for talking, only a lot of kabooming. The gunplay in Uncharted is, as
always, smooth and precise. Like riding a bike for the first time after a long
break, I quickly slumped back into cover and was running around luckily landing
headshot after headshot before jumping off a ledge to flatten an unsuspecting
foe and then roundhouse kicking his grieving friend. The action is fast, fun
and makes you feel like a lucky action hero stumbling from cool move to awesome
execution as you make up the battle strategy as you go along.
(Image sourced from https://wallpapersite.com/games/uncharted-the-lost-legacy-chloe-frazer-nadine-ross-8854.html)
This fast
and fun feeling is continued and pumped full of experimental steroids when it
comes to Uncharted’s third pillar of gameplay, the iconic and heart-pounding
set pieces. Whilst in Uncharted 4 the set pieces on offer felt way too short
and underwhelming, here the series is back with big, eye widening unstoppable
riots of destruction that just seem to be getting worse ad worse so all you can
do is get up and run screaming for something to please not blow up in my face. From
crumbling ruins, to high octane car battles, to a return to Uncharted’s best
set piece: the dismantling of a moving train filled with bad guys; Lost Legacy
brings in a lot of elements of past Uncharted explosion-fests and puts a new
intense lick of paint on them to keep them feeling fresh and utterly exciting,
And one of
the main reasons the set pieces feel so intense is because of the compelling plot
and utterly hateable villain Asav. Not only is this game’s quest to find Ganesh’s
horn intriguing and filled with some great historical twists and turns, but the
force the plot puts you up against, Asav and his rebel army trying to start a
civil war for dominance in India, is so evil and arrogantly self righteous that
you cant help but want to put a snarky wrench into their plans. Usman Ally’s
performance as Asav is a vicious delight to watch, every time he walked on screen
not only were more interesting nuggets about his character and motivations
dropped, but so were chunks of his mask of civility to a point where the raging
monster was unleashed and all you wanted to do was punch it back into it’s
place. It’s this entertaining evolution of the character, and his unforgivable
goals that made him perfect as a villain and a great driving force for you to
get through all of these impossible to survive set pieces, just so you could
see the look of disappointment on his uppity face.
Overall Uncharted
the Lost Legacy was a true delight to play. Each section of the game
highlighted what is best about the Uncharted series, and never outstayed its
welcome in this relatively short 6-8 hour campaign. The characters were utterly
compelling, the plot intriguing, and the action like you were enacting an
action movie and the set pieces astoundingly exciting.
Uncharted
the Lost Legacy = 9.5/10
Why not check out my YouTube channel, BurtonReviews,
where I upload awesome gaming montages put to badass songs or scores every
Sunday. Thanks for reading and I hope you enjoyed. https://www.youtube.com/channel/UCbUfnyezvQsVsDgN3TGRh1Q
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