Destiny Review: Become Legen- Wait For It…
Arguably the most anticipated game of 2014 is finally here;
but with 2 years of rampant hype behind it and people’s expectations
skyrocketing into the furthest reaches of space did Destiny, or even can
Destiny, live up to what people are wanting from this almost un-definable genre
mixing game. Well personally it has hit every single note for me, on an almost
addicted level, with many, many, many hours logged into the game I am still
having a blast in this unique and fun science fiction world which while does
have some issues the overall experience is personally a “Booyah” screaming success.
Destiny = 8.5/10
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The mysterious story of Destiny centres around you, as a
guardian, trying to stop the darkness and its armies from destroying the
universe and turning it into a dark pit of despair. Armed with the powers of
light given to you by the traveller, an even more mysterious orb trying to protect
and enhance the universe, and the choice between three awesome classes you are
set off to clear out these armies of despair wherever their unfortunate feet
land.
While at first this is an interesting plot line hardly
anything is done to further or add to the story and what is isn’t that
interesting; making the story never become anything more than an epic back drop
for you to blast enemies through. This results in the interest for the plot
flat-lining very early on, even with a star studded cast that does a serviceable
job at voicing many small roles in the game. The only real stand out
performance is Peter Dinklage as your trusty robot, Ghost, giving you a
welcomed friendly companion and frequent information dumps throughout the
missions giving you a basic reason for doing what you are doing. Saying this,
the actual missions are really fun and a great way to explore this new universe
that is teeming with potential.
Speaking of epic back drops for you to blast aliens through
the worlds you are put into are at times truly stunning. With an amazing art
design behind them many times I have been with a group of guardians just
starring up into the majestically coiling cosmos twinkling in the skies above
us. These absolutely absorbing landscapes of science fiction go a long way to
creating a high level of immersion into this new universe that Bungie has
created. It is very easy to find yourself lost in the world and that is because
of Bungie’s amazing world building that grabs you from the very start.
While the art design is fantastic Destiny’s graphics never
really fulfil the potential of the new consoles. Never stunning with high
fidelity as games in recent past have done, such as the jaw dropping effect the
graphics from last years Kill Zone: Shadow Fall did.
Another aspect that draws you deeper into the game is the
amazing soundtrack that victoriously plays behind your heroic deeds. While
there has been a lot of controversy around the creation of the music what has
been produced is a great soundtrack that can really capture the moment
perfectly in sound; from the triumphant sounds of entering this universe heard
in the early moments of the game to the battle worn trumpets that accompany you
in the carnage, the soundtrack always fits exactly how it is supposed to and
sucks you into the moment even more.
One of the main components that has hooked me and promises to
never let me go is the almost perfect gameplay on offer. With an adrenalin
pumping gun play as your main choice of assault, a powerful melee that not only
brings you closer into the action but when trapped in a corner really makes a
difference, and the devastating supers that can obliterate an entire room of
enemies when levelled up; taking down enemies is just varied enough that every altercation
feels unique and always fun.
This armoury of ways to decimate your opponents is also very
easy to get to grips with allowing you very early on to be able to slide into a
group of oppressive aliens and take them all down in a plethora of fierce ways,
utilising the full assortment of your weapons; swapping between the reliable
assault rifle to the alien splattering shotgun and back with ease while taking
full advantage of your powerful melee ability. All this finally concludes with
you standing in a room full of downed enemies unscathed and feeling like a
badass.
What’s also keeping the way you face a challenge different
every time is the jetpack, or jetpack-esque, ability that is at all the
classes’ disposal. This allows you to glide down to enemies while laying down a
blaze of fury with your assault rifle or dodge incoming homing ammunition from
the Fallen. What this ability also allowed the developers to do was create maps
where you can take more of a vertical approach to clearing out the invading
force, giving you a multitude of ways to get around the beautiful landscapes of
this universe and giving combat more interesting dimensions to stop the main
gameplay from becoming stale.
All these factors combined with the impressive variation in
enemy types throughout the game that once again have great art design and an
assortment of scaling abilities between them with scaling strength, range and
brutality really help the game keep your interest throughout your assumably
many hours of play time.
However while the main gameplay is completely unfiltered fun
there is a draw back to the experience that can bring the epic flow of a heated
faceoff between you and an army of Vex to a stop or even cost you the fight.
This problem arises when swapping what your weapon for the primary, secondary
or heavy slot will be. To do so you need to open up the menu, move the cursor
to the slot and click the weapon you want to use. In any other game this could
be easy but in Destiny you can never pause the game, not even when on a solo
mission out of the “shared world”. This issue disrupted the flow many times for
me when playing and can become very annoying when needing a shotgun to take
down a horde of incoming zombie-esque enemies but being stuck with a sniper;
not being able to open the conventional ‘wheel of weapons’ method used in games
such as Resistance 3.
Also a function that often rips me right out of the
experience is the awkward spawning of enemies in the open world areas where
other players can be freely met on the battle field. It seems that as soon as
you turn your back and move slightly out of the small combat area the same
exact enemies have re-spawned in the same exact area, breaking the illusion of
the organic, living and breathing universe that Bungie has tried to create and
making the scenarios feel slightly too forced and artificial than first
thought.
Another aspect of the game that has sunk its hooks into me
and won’t let me go is the very addictive levelling up and looting system that
has been implemented into Destiny. From buying, finding or levelling up your
weapons of potential mass destruction (at the right level), to the amount of
loot and upgradeable armour each character can get is so awesomely overwhelming
in scope you can do nothing else but feel the need to upgrade all your
characters utilities to the best and beyond. With loot drops from enemies or
events frequent enough to entice you to play just one more mission or complete
just one more bounty and with weapons and armour varied enough, even if just in
aesthetics, to make you want them it is very easy to fall in to the trap of
endlessly needing to find the next piece of legendary equipment; but thankfully
the ways in which to get them are so fun it’s always a pleasure to go back on
the hunt to make your guardian a real force to reckon with and look awesome
while being so.
When you’re done with the story missions or levelled up
enough for a bigger challenge you will be greeted by possibly the highlights of
the game, the Strike missions. These are compulsory online missions where you
and 2 other guardians take on a set of objectives, much like in the story
missions, but with more waves of enemies hungry
for victory and usually an impressive and dauntingly strong boss to defeat at
the end of the epic tale. These missions at many moments are extremely intense
and test your skills to their very brinks; making these missions the greatest
way to really prove whether you deserve the level you currently sport as a
badge of honour on your Destiny profile.
After hours and hours of helping your fellow guardian and
decimating legions after legions of vicious foes together you need to
definitively decide who is the best, the most kick-ass guardian of the bunch
and there is no better place to prove this then in Destiny’s PvP arena: the
Crucible. Here you can play in many traditional multiplayer modes such as domination
(Control), team death match (Clash), etc. While the modes bring nothing new to
the table in the multiplayer landscape the fantastic gameplay of Destiny
certainly makes it an interesting battle each time. Here you are able to bring
your character and all their abilities and weapons from the main game into the
competitive multiplayer experience, making this an excellent place to test your
equipment's might against your, usually, fellow guardians.
However when entering the Crucible there is a fairly steep
learning curve you must first overcome before you can really enjoy the
experience and for some new players, especially this late after launch, you may
find you’re self on a constant cycle of doom in the early matches; especially
as matchmaking doesn’t always pit you up against guardians of equal calibre
making this multiplayer experience harder than most to fully get into but
personally was defiantly worth the extra effort, especially thanks to the
lucrative Crucible bounties on offer.
Once you’ve gotten a crate load of loot after blazing around
the surface of your planet of choice you can go back to the social hub, the
Tower, and reap the rewards of your hard days work. This is the area you can
interact with the other guardians out of combat, look proudly at your own
guardian in the third person view and buy/decode all your items from the various
shops of the last city on Earth. While the design and assortment of likeable
shop keepers is amazing and a great way to spend your in-game down time between
exterminating whole nest’s of enemies it can be very confusing at first. With
no real pointers to what each shop offers on the first few glances the Tower
can be an overwhelming place to land in if uneducated in its inner workings.
In-fact even after much experience with the location some shops have little
significance or are almost exact copies of shops on the other end of the
palace. But overall the Tower is a nice change of pace to sit and admire the
juxtaposing tranquil setting before leaping back into the fiery pits of battle
once again.
To get to these astounding locations sadly you must trudge
through the painfully slow loading that you must face before entering every new
area; an experience that is slowly becoming my guardians one true enemy. While
I understand there is a grievous amount of data to be processed and loaded to
fully embrace this game and its ambitious “shared world” concept (which
thankfully isn’t forced upon you as you can go through most of the game alone,
which does get quite difficult though in the later levels and weekly
challenges) these loading times can be horrendous to wait through and sadly there
comes a point where watching a ship fly through space in the same exact way can
become immensely boring, a problem that is also shared by games in the Ratchet
and Clank series.
Once you finish the story and reach level 20 Destiny becomes
a slightly different experience where taking on the next big bad and
increasingly difficult mission is your main focus and thankfully there are a
plethora of things to do after the last story mission. With a new daily hard
mission and weekly impossible strike mission to tackle as well as a playlist of
strike missions, new 6 player raid missions and DLC on the horizon there is a
lot more fun to be had; keeping you and your guardian around for the foreseeable
future.
But with levelling your guardian to the heights of level 20
comes a very confusing twist in your progression, with almost no real guide or
explanation you must turn your focuses to getting more light than XP. To do
this there are many different avenues to go down but yet again these are not
really explained or pointed out to you, making levelling up post level 20 a
very unnecessarily confusing and head scratching experience that with more aid
could be avoided. I recommend finding a wiki or YouTube explanation to help
your guardian on their way to achieving new cosmic heights.
If you couldn’t tell from this huge review (sorry about that)
there is a lot to Destiny, too much to mention otherwise you’d be looking at
another few pages of review. But that is one of its main strengths, there is so
much to this game that I always find myself wanting to go back and dive head
first into this fantastic world and explore, destroy and level up as much as I
can. This experience is the most fun I have had in a while, certainly on the
PS4, and it just seems to keep getting better.
…dary, LegendaryDestiny = 8.5/10
Visit http://thenerdingtonpost.com/ to also see my work and other cool articles.
And now you can see my articles on http://www.wildcube.co.uk/web/ along with a cool Internet radio station, playing music from the 80's to today.
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