Assassins Creed Syndicate Review: There’s a New Gov’na in Old London Town
After the disastrous launch of Assassins Creed Unity the
franchise was tarnished in many people’s eyes beyond redemption; a feat even it’s
overly convoluted, and some of the time nonsensical, plot couldn’t achieve. But,
now with already seven Assassins Creed titles in my gaming library I was in this
for the long haul, and went down to buy Syndicate on launch day not with the
upmost of enthusiasm but more of a sense of loyalty to the franchise which was
once such an outstanding example of fantastic storytelling, character
development, and both open world traversal and architecture. And while
Syndicate definitely doesn’t scale the brilliant heights in these fields that
the astonishing Assassins Creed 2 did, I definitely feel that my loyalty in
some part has been repaid.
The Story of Assassins Creed Syndicate takes place in a 19th
century London that is plagued by poverty and is trapped in the dangerous iron
grip of the corrupt, who just so happen to also be Templars. Using the special
skills of the traditional assassin, Evie Frye, and the brutal capabilities of
the streetwise Jacob Frye, you endeavour to release London from this looming
tyranny and maybe find a piece of Eden along the way.
The first thing that striked me about this game was how full
of personality it was. From its original characters, like the interesting
dynamic created between the charismatic and rebellious Jacob Frye and the more
strict and methodical Evie Frye, to its looser interpretation of the historical
figures involved in the unravelling of this plot, such as a ghost hunting
Dickens; these new characters of the Assassins Creed universe aren’t the all
too serious and stuck up archetypes we have come to expect. Instead they feel
more real and likeable as they are not afraid to inject a bit of humour into
what could have been an all too serious the situation.
What also helped me link with and care about this host of
characters a lot more than I have in the most recent Assassins Creed games is
the amazing face capture technology used to emote these characters to life in
cutscenes. This addition gave the characters a wealth of personality as you see
the smallest reaction in the characters face, letting you know exactly how they
feel; allowing you to understand their stance at any given moment in the game
helping create a solid connection between the player and the character, even
with the constant swapping of protagonist.
What also helped this game rise from the troubles this series
has faced in past iterations is it’s more laid back story. It doesn’t concern
itself too heavily on adding to the already bloated overarching Assassins Creed
mythos. Instead it concentrates on creating a story that is a worthwhile
package all on its own with a strong set of plot lines and well-established,
hateable villain. While this also can’t be said for the sparse but still present
modern day story line, being a fan of this plotline, it was good to see Ubisoft
still put at least a fraction of effort into continuing this thread and letting
the fans see, through short but sweet CGI cutscenes, where the latest
adventures have taken the modern day assassins.
Another thing that helped me actually care and connect with
this game and it’s narrative was the city. Whilst I may be biased, being from
England, the setting of London was not only masterfully created in the game but
it was also well punctuated by the activities and ‘people’ residing in the
rather large map. As you glide across the rooftops or speed through the cobbled
streets in a horse drawn carriage your surroundings are once again filled with
personality. From the, at points overly stereotypical, shouting voice of the
newsboy, to the heart wrenching cough of children forced into labour, to the
general drunkards communing outside their local pub; you get a real sense of
the inner workings and social depravity of this London Town. Which makes completing
every side mission all the more satisfying as you liberate a borough. For the
first time in my personal Assassins Creed history I actually felt compelled to
complete the side missions, and if you knew how lazy I am that is no small
feat.
And while the game is definitely full of things to do, from
the interesting and fun small side quests delivered by your, soon to be
historical figure, allies, to the borough conquering tasks; your map is
thankfully not as swamped or overwhelming as it was in Unity. Meaning you can
actually make out that the map is showing you London and not just a lot of
stickers uncomfortably bunched up together.
Following this more restrained approach also is the allies
system in place. Not only is it more logically laid out and easier to
understand how to upgrade your gang but the effects of doing so are a lot more
apparent and beneficial and so I was a lot more compelled and interested in
advancing my legion of warriors up the skill tree with me. Having a group of
level ten brutes back you up in a street fight can never hurt.
But none of this good work would be worth it if it wasn’t
actually fun to play, thankfully it is. The gameplay has seen an impressive
shake-up for an annualised franchise. The fighting has been taken away from the
static and artificial feel of the previous games, and given a more flexible
feel (with combat being more akin to the Batman Arkham series’ combat than the
traditional Assassins Creed formula) making the experience not only more fun,
as fights feel smoother and more fast paced, but this also gives it a more
brutal edge that makes every victory against a crowd of rival gangs feel and
look all the more cooler.
On top of this though you can also switch characters at
almost any time in the game (unless on a specified story mission). This new
mechanic not only makes the overall experience feel more fresh, having two
badass characters to take control of, but it also changes how you approach an
objective. Each character has their speciality, Evie being stealth and Jacob
being brute strength. This has allowed Ubisoft to create a more interesting and
inventive skill tree that actually made me look forward to the next upgrade as
I built these two assassin masters up in rather different and unique ways.
Strangely though, the traversal in this game felt the most
obtuse it had in a while. For all of Assassins Creed Unity’s faults, the way
you swiftly scaled and flew off the various buildings of Paris was the most
free and impressive the movement in this series has felt. However Syndicate’s
feels more stiff, with a lot more restrictions on the assassin as building gaps
that would have been jumpable in previous iterations now aren’t; leaving me
awkwardly poised at the edge of the building banging my head against an
invisible brick wall that no pushing of my analogue stick could crack. This may
be due to the inclusion of a grapple system (once again, much akin to Batman’s
in the Arkham series) as you are expected to overcome the gorge with this new
tool at your disposal. Whilst this was a very useful and fun tool that shook up
the now tried and tested gameplay routine of the franchise, for an old fan it
felt strange not having the same super powered leaps that I had enjoyed in my
lineage of virtual parkour. Travelling the city though has thankfully become
faster than ever with the inclusion of a horse drawn carriage the map reading
of 2000meters to go isn’t as daunting or tedious a task.
Overall this was a surprisingly good game. Whilst it can’t be
referred to as a true return to form for the series it is definitely a good
free-run on the right track. With its most acclaimable quality being its
abundance of personality, from its fun and likeable characters, to its actually
well-constructed story, its living, breathing, and sympathetic city, and long
needed shake-up of the Assassins Creed formula. This game is certainly an
unmissable for fans of the franchise and even a leaping on point for new comers
or those who dropped off after the device Assassins Creed 3.
Assassins Creed Syndicate = 8.5/10
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upload awesome gaming montages put to badass songs or scores every Sunday.
Thanks for reading and I hope you enjoyed!
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